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Paul Wedgwood of Splash Damage has expressed how he hopes Brink will tune more players into the ways of multiplayer gaming. He hopes that Brink can train gamers who usually only play the campaign offline, into playing in a more multiplayer way. Brink will offer extra XP incentives in the game for carrying out certain objectives or playing a level in Co-Op rather than offline.

There are people who play first person shooters online (such as Killzone 2), and they could be in a capture the objective style of game, yet all they are interested in is killing other players, opposed to actually attempting to carry out the objective. This is what Brink hopes to solve as far as multiplayer gameplay.

“It’s our goal from the outset to incidentally teach people to be good at multiplayer shooters while they’re playing our single-player shooter. At a certain point in the game we say to them, ‘Why don’t you just try co-op and see how you go? For this next mission we’re going to give you twice the number of experience points if you play co-operatively with somebody else. Your experience through it, imagining you have no Internet connection should, for us to have achieved our goal, be as compelling as any other triple-A shooter”

Props: Joystick

Written By Gary A Swaby

Deeper than the words embedded in somebody's wedding ring

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